We're here to help you start your one-on-one D&D campaign, providing you with the resources, ideas, and inspiration you need to begin playing a two-person game with a partner. If you're looking for a way to connect with someone you care about, spend time with them, and … [Read More...] about D&D for Two
Start Your Duet!
You caught the D&D bug, but are finding it difficult to find a full party of other people interested in playing. You are tired of your weekly D&D session falling prey to the group’s sundry life events, general flakiness, or immersion-breaking antics, and are looking to … [Read More...] about How to Start Playing a Duet
Get your gaming materials ready! We are thrilled to announce that our first duet adventure is now available for download on DMs Guild!* It’s Pay What You Want, so it will be easily accessible for everyone. However, if you'd like to support our blog and further … [Read More...] about First Blush: An Introductory Duet Adventure
As a follow-up to Running Multiple Characters in Combat, Simplified, I wanted to build on the character-focused approach to combat with some practical steps you can take while setting up that will further streamline running multiple characters. We still want to do a video (or … [Read More...] about Step-by-Step Setup for Multiple Characters in Combat
DMs, I recognize that running multiple characters, or at least creatures, in combat may be old hat for you, but for those of us on the other side of the screen, it can be intimidating. In this post, I offer a strategy for simplifying running multiple characters in combat: … [Read More...] about Running Multiple Characters in Combat, Simplified
Continue the Adventure!
The (long-awaited) Sequel to First Blush Wake up in a druid colony and embark on a quest for trust and truth with plenty of political intrigue, hidden plots, and exciting combat along the way! We are so excited to finally be able to share this adventure with all of … [Read More...] about Second Glance: A Duet Adventure
The Third Installment in our Awakened Heroes Trilogy! The third adventure of our introductory duet campaign series is now available for download on DMsGuild!* Third Time's the Charm takes the player and DM through the forest and tests what you're willing to do for what matters … [Read More...] about Third Time’s the Charm: A Duet Adventure
Create Your Character and Party!
This post is meant for those unfamiliar with tabletop role playing games who are looking to get started and aren’t quite sure where to begin. Assuming that you’re playing as a pair, one of you, at least for a while, will need to be the one directing the narrative as the DM … [Read More...] about How to Create Your Primary Character: First Steps
After you’ve made your primary character, you’ll want to carefully craft them some friends! We recommend creating a central party for your duet so that your encounters are more balanced and your primary character has someone they trust and care about to talk to and work with. … [Read More...] about Creating a Central Party: Character Class
Welcome to Part II of our post on creating the central party! If you’re here, I’m assuming that you already have a primary character figured out with a baseline backstory and personality. I’m also thinking that you read Part I: Creating a Central Party: Character Class or that … [Read More...] about Creating a Central Party: Character Personality and Alignment
Adding to our string of death and defeat posts, we wanted to work through some ways that DMs can enhance the drama and tension of failure without wiping everyone out. [And just so we’re all on the same page, TPK=Total Party Kill] Especially in one-on-one games, where the death of … [Read More...] about Failure States Beyond TPK in D&D
Jonathan wrote about character death in D&D earlier this week, and since we've opened that discussion, I thought I would discuss what to do if you accidentally (or on purpose) kill your game's primary character. I propose viewing the death of your duet's primary character … [Read More...] about Dealing with PC Death
My favorite games of Dungeons and Dragons have included stakes that felt real. These stakes most often come in the form of some horrifying monstrosity or aberration lurking just around the corner, ready to eviscerate my character. The Monster Manual is full of wonderful nasties … [Read More...] about Deadly Stakes (and why you should have them)
Vendras Map by Deven Rue Part of creating a vibrant, full world is working with multiple timelines. Just as understanding the past allows us to make sense of our political, cultural, and personal present, knowing your game world’s history helps you to determine conflicts, … [Read More...] about Incorporating Multiple Eras in Your Homebrew World