Now Available in both PDF and Print! A collection of six one-shot duet adventures set across the world of Azuria, ranging from level 1 through level 8 for 5th edition! Buy now! Pick your way through a miry swamp and search a dank dusty cave in this bundle of six … [Read more...] about Witches, Fae, and Foes: Six One-Shot Adventures for 5e
Greetings our wonderful duet family, and happy 2022! This first post of the new year is also the first in a new series: Roguish Reflections on Our Duet. If you're part of our newsletter community, the Circle of Story, then you already know that at the end of last year, … [Read more...] about Being Powerful Is Fun: Roguish Reflections on Our Duet, Part One
A Special Holiday Download for that Special Someone Looking for a last-minute gift for the D&D fan in your life? Or is one of your Yuletide hopes to incorporate more quality time (or more Dungeons & Dragons) into your schedule for 2022? To help trim your tree … [Read more...] about Will you Duet with Me?
How can you adapt your one-on-one D&D campaign if your player isn't fond of (or is actively opposed to) combat? We have a few ideas for you in this post! Keeping reading below or, if you prefer, check out the video! How do you run a low-combat duet D&D … [Read more...] about How to Run Low-Combat Duet D&D
In D&D, spells have four key parts to their casting: casting time, range, components, and duration. This post is about casting time and when in your duet game you might want to overrule the official casting time to follow the rule of cool. what is the rule of cool? I … [Read more...] about Casting Time and the Rule of Cool