In D&D, spells have four key parts to their casting: casting time, range, components, and duration. This post is about casting time and when in your duet game you might want to overrule the official casting time to follow the rule of cool. what is the rule of cool? I … [Read more...] about Casting Time and the Rule of Cool
from Kobold Press Hello duet-ing friends! You may remember a series of posts that Jonathan and I wrote for the wonderful team at Kobold Press. But whether you do or not, I'm so excited to share the compilation of those posts into this amazing guide for playing D&D … [Read more...] about A Guide to One-on-One D&D
During our duet game this weekend, Jonathan and I had a fun and surprising experience of co-writing a piece of lore while in-game in a way that we haven't tried before. It came about naturally, and we remained in-character the whole time. (You know we love supporting and … [Read more...] about Co-Creating a World: In-Game Backstory and Lore
Adventuring is more fun with a friend by your side! But what kind of friend should you bring with you on your journey? In this post, we look at the different types of adventuring buddies your PC might take with them in your one-on-one game. Then, you can decide on the … [Read more...] about What’s the Difference Between a DMPC, Sidekick, and Adventuring Companion?
Tabletop for Two: Episode Eleven How do you scale an encounter in one-on-one D&D? This is one of our most asked questions and something that sounds intimidating at first. Dungeons and Dragons is designed for a party of four, so it must be complicated to scale combat … [Read more...] about How to Scale Combat for One-on-One D&D