In D&D, spells have four key parts to their casting: casting time, range, components, and duration. This post is about casting time and when in your duet game you might want to overrule the official casting time to follow the rule of cool. what is the rule of cool? I … [Read more...] about Casting Time and the Rule of Cool
Building Your World
Collaboration with Hit Point Press Where do souls venture after death? The answer entirely depends of course. But those of special intrigue or merit just might capture the attention of a fallen guardian and find themselves trapped inside her domain. And once they … [Read more...] about Imryss: Big Bad Booklet
We’ve gotten several questions about how to start a one-on-one D&D campaign in the world of Azuria and now, we have the perfect video to help! This post can also be found on WorldofAzuria.com In this video, Beth walks Storytellers (GMs/DMs) through how to start their … [Read more...] about How to Start Your Duet Campaign in Azuria
from Kobold Press Hello duet-ing friends! You may remember a series of posts that Jonathan and I wrote for the wonderful team at Kobold Press. But whether you do or not, I'm so excited to share the compilation of those posts into this amazing guide for playing D&D … [Read more...] about A Guide to One-on-One D&D
A Guide for New DMs and Players Curious about the gaming materials and prep you need before you start your duet game? With so many resources about how to play D&D, it can be hard to figure out what exactly you need to be able to play! In this post, we walk through the … [Read more...] about What Do You Need to Start Your Duet Game?