In this duet adventure for one GM and one PC of levels 3-5, take a trip to the enchanting forests and colorful fields of the Fae Brightlands and join a search for the mystical miniature fae unicorn—a pseudocorn! If the party is willing to take up their assignment from a clever menagerie manager, he’ll make the trip well worth their while, so long as they return with the rare, precious creature, of course!
Out of the Witchwood: Part Three
In part three of our first adventure in the Land of Vampires series, we travel deep into the Witchwood to pursue Wellyn and find out what happened to her. This post covers the third portion of “Out of the Witchwood,” adventure one in this duet campaign for one GM and one PC of around level 3.
Prison of the Lighteater: A 5e Duet Adventure
Thank goodness you’re here, adventurers! The town of Saleet is in desperate need of your help! The head of the dig site has shut the entire operation down following the disappearance of his friend and mentor, a Cleric of the Brightmother who discovered the long-buried temple. This 5e-compatible duet adventure will take you from the desert to an interdimensional prison where you’ll take on the Lighteater and its minions, putting a stop to them once and for all.
The Swamplands Witch: A 5e Duet Adventure
Welcome to the village of Festerwelt, which is only slightly more charming than it sounds. You’ve arrived just in time as a young boy is missing, and his stepmother is in line to be executed! This 5e-compatible duet adventure ranges from a small town to dense swampland and an underground geyser!
Out of the Witchwood: Part Two
Welcome to the first adventure in our Land of Vampires series! In what follows, we’ll cover the second part of “Out of the Witchwood,” adventure one in this campaign, designed for one GM and one player, around level 3.
Out of the Witchwood: Part One
Welcome to the first adventure in our Land of Vampires series! In what follows, we’ll cover the first party of “Out of the Witchwood,” adventure one in this campaign, designed for one GM and one player, around level 3.
Tales of Eldura: Season One, Session Three
In this third session of our duet adaptation of Descent into Avernus, Garreth, Evelyn, and Tessina continue through the dungeon beneath the bathhouse—and find an imprisoned ally inside. They also awakened several skeletons and encountered the material responsible for Evelyn’s strange injuries.
How to Keep Everything Straight as a DM
“How do you keep everything straight as a DM?” It’s a really good question! In this post, we’ll discuss strategies for staying organized as a DM, like working from an outline and focusing on the player. Try these tips out, experiment, and you’ll find a method that works for you!