Beth and I had an amazing time talking all things one-on-one D&D with the terrific folks of the Hook and Chance podcast. Our discussion ranged from practical advice about how to get started playing a duet and what makes this kind of intimate play so special, to Dungeons and Dragons tattoos, to the creation of married NPCs.
Running Curse of Strahd One-on-One
Running Curse of Strahd with one player and one DM presents opportunities for rich character development set against a beautifully gothic backdrop. However, when considering this campaign for one-on-one D&D, DMs should adjust encounters, start the party off at a higher level, and tailor content.
Villains and Lairs IV: The Dead, Damned, and Decaying Review
Villains and Lairs IV: The Dead, Damned, and Decaying is an awesome supplement that introduces a hugely diverse array of nefarious baddies. This supplement is well worth picking up and is available now on Dungeon Master’s Guild.
Ideas for Scaling a D&D Encounter
Scaling an encounter is much more art than science, but there are a number of concrete tools you can use to get the job done.
Starting Your D&D Campaign Strong
Some key elements to consider when starting a new campaign of D&D include knowing and communicating what kind of game you run, information about the campaign setting and the themes to be explored, and making sure that everyone (including the DM) is set up to have fun.
The Proving Glade
The Proving Glade is a new one-shot adventure for groups or duets that has your players navigating a dangerous forest and encountering a powerful fey being, the Alseiad.
Starter Set or Essentials Kit?
Both the Starters Kit and the Essentials Kit are excellent products, but which one you pick up first will depend on what you are looking for in an introductory D&D product.
How to Design a D&D Campaign Arc
One of the most effective ways to design a campaign arc for Dungeons and Dragons is to fully flesh out a place and its inhabitants beforehand.