Two Adventuring Companion Classes, Seven Subclasses, Six Adventuring Companion Characters, and Supplemental Rules for Animal Companions – Why travel alone when you could have a powerful weaponsmith or an entrancing Way of Words witch at your side? This supplement for duet 5e gaming seeks to answer precisely that rhetorical question with two classes—the witch and the crafter—designed specifically for one-on-one play. You’ll also find unique adventuring companion characters with backstories, optional mechanics like adventuring companion feats, character backgrounds, and optional rules for animal companions.
Land of Vampires
A Thief in the Night: Part Four
In part four of “A Thief in the Night,” the party searches Diannan’s Dale and speaks with the dryad overseeing the region. Finally, they discover what happened to the Heart of the Field…
A Thief in the Night: Part Three
In part three of “A Thief in the Night,” the party explores the Black Oak and attempts to win the favor of Bitterbranch, a disgruntled treant loyal to the lord of the land, Drogo.
Land of Vampires Duet Campaign Part One: Five 5e Adventures
Five duet adventures, part one of the Land of Vampires campaign—running from level 3 through level 6! Step through the portal and into a dark land teeming with vampires, fae, werewolves, and more! The adventures range across the land of Steymhorod, and we’ve included plenty of worldbuilding, setting, and NPC details alongside several random encounter tables to keep your adventures fresh and fun!
A Thief in the Night: Part Two
Waking to find their hard-won prize missing in part two of A Thief in the Night, the party must track down and reclaim the missing Heart of the Field.
Land of Vampires and Duet-Play Q&A Video
Jonathan and Beth talk about the Land of Vampires duet campaign and some of the inspiration behind it. They also respond to some FAQs about playing one-on-one D&D!
A Thief in the Night: Part One
The Land of Vampires series continues with “A Thief in the Night,” a four-part level 5 adventure for one GM and one player! In what follows, we’ll cover part one of this duet adventure where the party begins to explore the Green Vale and meets many fae who call it home. Some fae will become allies, and some…will not.
Alternative Rules for Werewolf Lycanthropy in 5e
In this post, we cover the alternative rules for werewolf lycanthropy in 5e that we created for the Land of Vampires duet campaign. There are some elements that are specific to Steymhorod, but a lot of it could be adapted to other settings and campaigns!