Two Adventuring Companion Classes, Seven Subclasses, Six Adventuring Companion Characters, and Supplemental Rules for Animal Companions – Why travel alone when you could have a powerful weaponsmith or an entrancing Way of Words witch at your side? This supplement for duet 5e gaming seeks to answer precisely that rhetorical question with two classes—the witch and the crafter—designed specifically for one-on-one play. You’ll also find unique adventuring companion characters with backstories, optional mechanics like adventuring companion feats, character backgrounds, and optional rules for animal companions.
Campaign Diaries
How to Create Vibrant Settings for your D&D Duet
This episode of Tabletop for Two covers ideas and strategies for making your settings, environments, and locations feel exciting and vibrant! We discuss the different types of locations you might want to include in your game, including ideas for different atmospheres and how to tap into them easily.
DMPC and Sidekick Best Practices
In this episode, we’re covering best practices for incorporating DMPCs, sidekicks, or other adventuring companions into your one-on-one D&D game! First, we talk about the differences between the various NPC types, and then we get into the nitty gritty of how to run them!
How to Create Compelling Villains for Your Duet D&D Campaign
In this episode, we’re covering how to design captivating villains for your one-on-one 5e campaigns! There are several types of villains you might use in your games, and their methods will vary, but they all have opposition to your PC in common.
How to Design a PC-Focused Campaign for One-on-One D&D
In this post, we discuss how to design a D&D duet campaign for your player and their PC. How can you adapt the environments and NPCs around the PC’s personality and interests? Their favored enemies?
How to Play a D&D Duet with Kids
This blog post and Tabletop for Two episode discusses tips for playing D&D with kids, especially leaning into combat and their interests.
Co-Creating a World in Duet D&D
For duet D&D to be as interactive as possible, both the GM and player need to bring story details, character motivations, and plot momentum to the table, which is what we discuss in this post!
Creating Encounters in One-on-One D&D: From Research to Execution
How to research, create, and prepare encounters in 1:1 D&D, including combat, social, and environment encounters, along with a list of resources to help you along the way!