Where do souls venture after death? The answer entirely depends of course. But those of special intrigue or merit just might capture the attention of a fallen guardian and find themselves trapped inside her domain. And once they arrive, why wouldn’t a clever collector use them to attract other “worthy” souls? After all, who wouldn’t develop a taste for adventurers after an eternity in the celestial spheres?
Items and Creatures
Hoppy Hunting: A Mini DnD Duet Quest
To celebrate the spring season, we put together a light-hearted bunny day excursion for 5e that you can play at your table or around your house, appropriate for all ages and levels of experience! This colorful quest works as a side-narrative for one-on-one games or for small groups.
Villains and Lairs IV: The Dead, Damned, and Decaying Review
Villains and Lairs IV: The Dead, Damned, and Decaying is an awesome supplement that introduces a hugely diverse array of nefarious baddies. This supplement is well worth picking up and is available now on Dungeon Master’s Guild.
Longsword of Fearful Influence
A homebrew magical longsword for D&D 5e, the Longsword of Fearful Influence deals extra psychic damage and allows its bearer to charm their opponents and monsters.
Customizing Magical Items based on Character Class
One of my favorite things to do as a DM is create a magical item for one of our main characters, either my PC or one of Jonathan’s DMPCs. Since he’s the primary DM for our two-person game, I try to avoid pulling anything from the Dungeon Master’s Guide, and I also steer away from […]
Magical Items
A collection of homebrew magical items that can be added into your D&D 5e campaign.
Cervidae
The cervidae is the fey equivalent of a unicorn, wandering Sylvan forests on the Material Plane and in the Feywild. The cervidae resembles a large deer, with male and female alike bearing large and beautiful antlers hung with vines and flowers.
Shadow Satyr
Like their fey brethren, shadow satyrs enjoy drink and revelry. However, the effort required to sustain pleasure in the Shadowfell has twisted their sense of indulgence. They need a constant influx of not only stimuli, but also captives, who they use to shield themselves from the powerful, negative emotional space around themselves.