Goddesses and gods rule Azuria in the power vacuum left in the titans’ wake. Here, you’ll find a list of Azuria’s most popular deities.
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The History of the Storyverse: Eldura and Azuria
A series of divisions mark the long history of Azuria and Eldura. What began as one world fell into darkness. And from the seas, Azuria arose
Witches, Fae, and Foes: Six One-Shot Adventures for 5e
A collection of six one-shot duet adventures set across the world of Azuria, ranging from level 1 through level 8 for 5th edition! Pick your way through a miry swamp and search a dank dusty cave in this adventure bundle perfect for your one-on-one gaming table!
Imryss: Big Bad Booklet
Where do souls venture after death? The answer entirely depends of course. But those of special intrigue or merit just might capture the attention of a fallen guardian and find themselves trapped inside her domain. And once they arrive, why wouldn’t a clever collector use them to attract other “worthy” souls? After all, who wouldn’t develop a taste for adventurers after an eternity in the celestial spheres?
How to Start Your Duet Campaign in Azuria
Are you ready to start your duet campaign in the world of Azuria? Find all the world-building details and history you need here!
Land of Vampires Duet Campaign Part Two: Five 5e Adventures
You’ve answered the call and stepped through the portal. Now, in part two of the Land of Vampires 5e duet campaign, you must choose between reviving the fae sisters and hunting your prey. Be beware: Steymhorod has its own plans for your fate.
Land of Vampires Duet Campaign Introductory Arc: Two 5e Adventures
The prequel introduction to the Land of Vampires Duet 5e Campaign, running from levels 1-2. Answer the call of adventure! The world depends on you. Children have been disappearing across the city-state of Linolynn, and the City Watch have yet to uncover the culprit. It’s up to you to take matters into your own hands and seek out the missing children…before it’s too late.
Adventuring Companions for Duet 5e: Classes, Subclasses, Characters, and More
Two Adventuring Companion Classes, Seven Subclasses, Six Adventuring Companion Characters, and Supplemental Rules for Animal Companions – Why travel alone when you could have a powerful weaponsmith or an entrancing Way of Words witch at your side? This supplement for duet 5e gaming seeks to answer precisely that rhetorical question with two classes—the witch and the crafter—designed specifically for one-on-one play. You’ll also find unique adventuring companion characters with backstories, optional mechanics like adventuring companion feats, character backgrounds, and optional rules for animal companions.