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Adapting Campaigns

Character Mentors for One-on-One Play

December 29, 2019 by Beth Leave a Comment

picture of a tree fallen in the woods

This post covers some of the unique possibilities in one-on-one play for a side quest or refreshing adventure with a character mentor. These principles would also work well for setting up a session zero or running a quick side storyline with a character from a group game.

Filed Under: Adapting Campaigns, DM Resources, Mechanics, Playing a Duet Tagged With: For DMs

Death House: The Duet Revamp

October 30, 2019 by Jonathan 6 Comments

Death House provides an incredible introduction to the world of Barovia and offers the DM a chance to introduce your primary player to the major themes that Curse of Strahd explores.

Filed Under: Adapting Campaigns, DM Resources, Playing a Duet Tagged With: For DMs

Curse of Strahd: The Duet Revamp

October 19, 2019 by Jonathan 5 Comments

picture of a street lamp with a window behind

The Curse of Strahd Duet Revamp approaches this excellent book with the aim of making the content work for adventuring parties of one player and one DM. This is accomplished by making the player character the object of Strahd’s obsession, tweaking of encounters, and reorganizing the suggested sequence.

Filed Under: Adapting Campaigns, DM Resources, Playing a Duet Tagged With: For DMs

Running Curse of Strahd One-on-One

October 9, 2019 by Jonathan Leave a Comment

Running Curse of Strahd with one player and one DM presents opportunities for rich character development set against a beautifully gothic backdrop. However, when considering this campaign for one-on-one D&D, DMs should adjust encounters, start the party off at a higher level, and tailor content.

Filed Under: Adapting Campaigns, DM Resources, Playing a Duet, We Recommend Tagged With: For DMs

Player’s Review of Waterdeep: Dragon Heist

October 4, 2019 by Beth 8 Comments

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In this post, I share some of my thoughts about Waterdeep: Dragon Heist from a player’s perspective. Hopefully this will give you some things to think about if you’re considering playing through the campaign and, if your DM has already picked it out, to give you some ideas for character creation!

Filed Under: Adapting Campaigns, DM Resources, Playing a Duet, We Recommend Tagged With: For DMs, For Players

Player’s Guide to Curse of Strahd: Part Two

September 20, 2019 by Beth Leave a Comment

picture of a red moon behind silhouetted trees

In part two of our player’s guide to Curse of Strahd series, I suggest that playing in a darker campaign means playing a darker character. I’ll lay out why I think that’s a good idea and give you some suggestions as to how to go about doing just that.

Filed Under: Adapting Campaigns, Character Creation, Playing a Duet Tagged With: For Players

Player’s Guide to Curse of Strahd: Part One

September 13, 2019 by Beth Leave a Comment

picture of foggy woods

In this first player-focused post for our Curse of Strahd re-vamp series, I lay out some ideas to help you set expectations and have a conversation with your DM about your own preferences before beginning your one-on-one adaptation.

Filed Under: Adapting Campaigns, Playing a Duet Tagged With: For Players

Curse of Strahd: DM and Player Questions

September 11, 2019 by Beth Leave a Comment

picture of a bridge with a city behind in early dawn

In this introductory post for our new Curse of Strahd duet adaptation series, we cover some of the questions you’ll want to discuss before beginning play.

Filed Under: Adapting Campaigns, Building Your World, DM Resources, Playing a Duet Tagged With: For DMs, For Players

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