How do you strike a balance in your GM prep for a duet D&D session? What’s too much, too little, or just enough? Goldilocks, come on in!
For New DMs
Our First Kickstarter is Live!
The first full-length duet campaign by D&D Duet—over 170 pages with 15 chapters of adventure, unique NPCs, new character backgrounds, and more!
Three Steps for Starting a New Duet D&D Campaign
Not sure where to begin for setting up a new one-on-one campaign? Is GM prep taking so long that you can’t actually play? I’ve got you covered.
How to Base Your Duet PC Backstories in Character Class
In this post, we share the connections between character class and character backstory, specifically how your characters’ relationships to their unique gifting and class help put them on their adventuring paths. The character examples we use are actually from our play through of the Diablo IV open beta!
Feeling Stuck? Navigating DM Blocks in your D&D Game
What do you do when you get stuck as a DM and can’t figure out what should happen in your next session? This post covers strategies to get your campaign moving again.
Dice in Mind: Podcast Interview with Jason and Brad
Jonathan and Beth recently joined Dice in Mind for a chat about duet games, RP, and creativity—listen in here for an in-depth discussion and lots of fun!
How to Run Low-Combat Duet D&D
How can you adapt your one-on-one D&D campaign if your player isn’t fond of (or is actively opposed to) combat? We have a few ideas for you in this post! Let’s start with why they don’t like combat and build from there.
Casting Time and the Rule of Cool
This post is about casting time and when in your duet game you might want to overrule the official casting time to follow the rule of cool. In most cases, casting time adds to the stakes in-game. But every once in a while, what’s happening at the table needs to override rules-as-written.