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For New DMs

How to Have Great Exploration in DnD

August 13, 2020 by Jonathan Leave a Comment

Title reads Exploration Pillars of Play set against ancient stone pillars and a blue sky.

You and your players will have more fun with the exploration pillar of Dungeons and Dragons if you remember to focus on how the exploration can add to the story, cater to your player’s preferences, create settings in fantastic locations, solicit details, and steal inspiration.

Filed Under: DM Resources, For New DMs, Playing a Duet Tagged With: For DMs

How to Have Great Combat in DnD

July 30, 2020 by Jonathan Leave a Comment

Title reads Combat Pillars of Play set against ancient stone pillars and a blue sky.

This is the second in our series of posts were we dig into the three pillars of play that underpin excellent games of Dungeons and Dragons. This time we let our weapons do the talking.

Filed Under: DM Resources, For New DMs, Playing a Duet Tagged With: For DMs

How to Have Great Social Interaction in D&D

July 23, 2020 by Jonathan Leave a Comment

Title reads Social Interaction Pillars of Play set against ancient stone pillars and a blue sky.

The first on our Pillars of Play series offers 6 tips for excellent social interaction.

Filed Under: DM Resources, For New DMs, Playing a Duet Tagged With: For DMs

How to Keep Everything Straight as a DM

June 30, 2020 by Beth 2 Comments

picture of a coffee cup and notepad with a wooden pen that reads DM Advice: How to Keep Everything Straight

“How do you keep everything straight as a DM?” It’s a really good question! In this post, we’ll discuss strategies for staying organized as a DM, like working from an outline and focusing on the player. Try these tips out, experiment, and you’ll find a method that works for you!

Filed Under: Building Your World, DM Resources, For New DMs, Online, Playing a Duet Tagged With: For DMs

Tales of Eldura: Session Zero

June 15, 2020 by Beth Leave a Comment

picture of a sunset in front of a large city with a phoenix and a title that reads Tales of Eldura Session Zero

This post recounts the session zero of our Descent into Avernus campaign including how to prep as a DM and goals for a session zero. The primary goal of a session zero is to help the player get to know their character, and we discuss how Garreth, our PC, did just that in our first Tales of Eldura session.

Filed Under: Adapting Campaigns, Campaign Diaries, DM Resources, For New DMs, Mechanics, Online, Playing a Duet, Tales of Eldura Tagged With: For DMs, For Players

How to Run D&D at School

May 7, 2020 by Jonathan 1 Comment

Running D&D with student-age players within the constraints of school takes some special considerations.

Filed Under: For New DMs, Mechanics Tagged With: For DMs

Matt Colville talks One-on-One Dungeons and Dragons

May 4, 2020 by Jonathan Leave a Comment

One-on-one games tend to resemble the ideal version of D&D new players have in their heads. It is overwhelmingly narrative. It is, by definition, character-based. You never argue about the rules. You spend all the time on the world, and the plot, and the character. A lot of people, once they play this way, they find it hard to go back.

Filed Under: For New DMs, For New Players, Playing a Duet, We Recommend Tagged With: For DMs

FAQs for One-on-One D&D

February 26, 2020 by Beth Leave a Comment

Man and woman playing D&D across the table from one another, with a DM screen dice, and wine glass. Between them, a shared thought bubble depicts four adventurers and a wolf companion in the forest, looking out at a castle.

What do you need to know to start playing a duet in D&D? In this post, we answer some frequently asked questions and link to other resources across our site to help you get going with your one-on-one game!

Filed Under: Building Your World, DM Resources, For New DMs, For New Players, Playing a Duet Tagged With: For DMs, For Players

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