You and your players will have more fun with the exploration pillar of Dungeons and Dragons if you remember to focus on how the exploration can add to the story, cater to your player’s preferences, create settings in fantastic locations, solicit details, and steal inspiration.
For New DMs
How to Have Great Combat in DnD
This is the second in our series of posts were we dig into the three pillars of play that underpin excellent games of Dungeons and Dragons. This time we let our weapons do the talking.
How to Have Great Social Interaction in D&D
The first on our Pillars of Play series offers 6 tips for excellent social interaction.
How to Keep Everything Straight as a DM
“How do you keep everything straight as a DM?” It’s a really good question! In this post, we’ll discuss strategies for staying organized as a DM, like working from an outline and focusing on the player. Try these tips out, experiment, and you’ll find a method that works for you!
Tales of Eldura: Session Zero
This post recounts the session zero of our Descent into Avernus campaign including how to prep as a DM and goals for a session zero. The primary goal of a session zero is to help the player get to know their character, and we discuss how Garreth, our PC, did just that in our first Tales of Eldura session.
How to Run D&D at School
Running D&D with student-age players within the constraints of school takes some special considerations.
Matt Colville talks One-on-One Dungeons and Dragons
One-on-one games tend to resemble the ideal version of D&D new players have in their heads. It is overwhelmingly narrative. It is, by definition, character-based. You never argue about the rules. You spend all the time on the world, and the plot, and the character. A lot of people, once they play this way, they find it hard to go back.
FAQs for One-on-One D&D
What do you need to know to start playing a duet in D&D? In this post, we answer some frequently asked questions and link to other resources across our site to help you get going with your one-on-one game!