One-on-one games tend to resemble the ideal version of D&D new players have in their heads. It is overwhelmingly narrative. It is, by definition, character-based. You never argue about the rules. You spend all the time on the world, and the plot, and the character. A lot of people, once they play this way, they find it hard to go back.
Playing a Duet
Captivate with Character Introductions
For those looking for a captivating character entrance onto the tabletop gaming stage, look no further than the character intro template by Hook and Chance! In this podcast episode, Beth sits down with the podcast hosts to discuss character creation and flash fiction for your fantasy PCs.
Descent into Avernus: Duet Edition, DMPCs
One of the first things you’ll want to figure out when prepping your one-on-one Descent into Avernus campaign is your DMPC. Will you select one of the characters from the book, like Reya or Lulu, or will you create a character to complement the PC? This post covers DMPC best practices for duet play and some things to keep in mind while you flesh out your DMPC.
Hoppy Hunting: A Mini DnD Duet Quest
To celebrate the spring season, we put together a light-hearted bunny day excursion for 5e that you can play at your table or around your house, appropriate for all ages and levels of experience! This colorful quest works as a side-narrative for one-on-one games or for small groups.
Descent into Avernus: Duet Edition, Introduction
In this introductory post for our new series, Baldur’s Gate: Descent into Avernus, the duet edition, we cover some initial thoughts on character creation and session zero ideas for the campaign. Early on in the planning process, there will be several things still up in the air, but starting with character is key to building a strong narrative foundation.
D&D Online: Player Prep
In this post, I’ll cover some important player considerations for you to work through before your online D&D session starts so you’ll be prepared for full immersion at your virtual tabletop. Your two primary steps are to review your notes from the previous session and to know your characters’ goals and motivations in advance.
Totems of the Svalich Woods
For DMs and players of Curse of Strahd, Totems of the Svalich Woods is a one-shot side quest for one player and one DM or an additional Barovian adventure for duet CoS campaigns! Several forms of darkness permeate this adventure. The twisted, primal evil of the Svalich Woods and the Dark Powers represents one manifestation, but the town of Barovia and its traditions encompass another.
How to Transition Your Game to Roll20
We’ve compiled a list of three tips for moving your face-to-face games to Roll 20: give yourself time to adjust, set expectations at the beginning, and play with people you trust.