This post discusses what to do if your primary character dies and how to have a plan in advance for narratively solving PC death, especially to avoid conflict with your duet partner.
Playing a Duet
Deadly Stakes (and why you should have them)
The ever-present threat of death lends a satisfying weight to the choices we make in tabletop games. Mortality ultimately lends a sweetness to life.
Worldbuilding on Patreon
We all know how time-consuming planning a campaign can be, and that investment increases even further when you’re creating your own world! That’s where we come in! On our Patreon, we’ll be creating unique mini-adventures each month that can easily be inserted into your homebrew campaign or can add variety and intrigue to an officially-published campaign.
How to Keep Combat Exciting
Some ideas about how you can make sure combat in your game of Dungeons and Dragons remains as exciting as it should.
Keeping Romance on the (Gaming) Table
In this post, I break down a few different ways to RP sex and sexuality in-game. From fading to black to a detailed manuscript, there are multiple methods for incorporating characters’ intimate practices into their in-game character development so long as you and your duet partner are on board for what that looks like in the game world and at the table.
Getting Quipy: A Podcast Interview
We have something really special and different to share with you! A podcast episode! Jonathan sat down with Dan of the Quips’n’Crits Network for the first episode of their new show, Getting Quipy, where Dan talks to world-builders and artists in the D&D-verse. Dan and Jonathan talk about one-on-one play in detail; we hope you enjoy!
Earth Month Giving & One Tree Planted
In this post, we announce that we’re giving 100% (!) of our profits to OneTreePlanted for Earth Month! As part of that announcement, we walk through our sales on DMsGuild thus far, breaking down paid and unpaid downloads and averages for sales.
Character-Driven vs World-Driven Conflict in your Duet Game
This post looks at the differences between a fantasy world that’s driven by characters’ internal state or external circumstances. In it, we also ask some deeper questions: What do you believe about D&D or other RPGs? About literature, fiction, storytelling? What kind of stories do you think the world needs more of?