Welcome to the first adventure in our Land of Vampires series! In what follows, we’ll cover the second part of “Out of the Witchwood,” adventure one in this campaign, designed for one GM and one player, around level 3.
DM Resources
Out of the Witchwood: Part One
Welcome to the first adventure in our Land of Vampires series! In what follows, we’ll cover the first party of “Out of the Witchwood,” adventure one in this campaign, designed for one GM and one player, around level 3.
Tales of Eldura: Season One, Session Three
In this third session of our duet adaptation of Descent into Avernus, Garreth, Evelyn, and Tessina continue through the dungeon beneath the bathhouse—and find an imprisoned ally inside. They also awakened several skeletons and encountered the material responsible for Evelyn’s strange injuries.
How to Keep Everything Straight as a DM
“How do you keep everything straight as a DM?” It’s a really good question! In this post, we’ll discuss strategies for staying organized as a DM, like working from an outline and focusing on the player. Try these tips out, experiment, and you’ll find a method that works for you!
Land of Vampires: Peoples and Places of Steymhorod
This post describes the peoples and places of Steymhorod—who is active in this land, and where might your PC want to go in the one-on-one vampire campaign for 5e?
Tales of Eldura: Season One, Session Two
In session two of Tales of Eldura, Garreth and Tessina make their way to the bathhouse near the Inner Ring of Respite to find where the cultists took Evelyn Ryder. Once they find her, the cleric leads the way through the tunnels beneath the bathhouse, rooting out cultists as he goes.
Land of Vampires: History of Steymhorod
This post gives an overview of the history of Steymhorod for our Land of Vampires duet 5e campaign. You’ll also find a few ideas for adventure hooks and PC backstory hooks to enhance the character’s investment in the campaign.
Tales of Eldura: Season One, Session One
In session one of Tales of Eldura, Garreth makes a new ally and uncovers a cadre of cultists who have been capturing refugees and hiding them underground near the center of the city.