In session three of Tales of Eldura, Garreth, Evelyn, and Tessina continue through the dungeon beneath the bathhouse—and find an imprisoned ally inside.
Garreth, Tessina, and Evelyn have continued their trek through the dungeon beneath the bathhouse rooting out the cultists following Reka, Braemorn, and Xarmev.
As they traveled, they returned to the room where Evelyn had been held and tortured before and found the implement responsible for her strange wounds and the depletion of her magical abilities—shimmering black stones of unknown origin.
Evelyn’s torturers held someone else prisoner—Maverick, the young revolutionary Garreth met during session zero. The party was unable to save Maverick from his captors, and he was killed before the cultists turned on the party.
Garreth was furious at the murder of an innocent, restrained man, and vented his frustrations on the body of the second torturer. Evelyn urged them to continue on, hoping they could get away from the darkstones and find more survivors.
Next, they encountered an elderly woman experimenting on a corpse of a member of the Army of Light. After questioning her, the party left her tied to a post in the chamber—her rats would free her in time.
Toward the end of our session, the party encountered an altar to the god of undeath, Xarmev, and Tessina spoke the incantation engraved on the wall, awakening four skeletons who would serve her as they continued through the dungeon.
They were able to find one more survivor, a negata named Vendetta, who had been captured from inside the city. They caught her torturer and held him captive in the chamber, preventing him from awakening any of the sleeping cultists.
The party crept through a sliding stone door and, after walking through a flooded chamber, happened upon a cloaked man in a fierce duel with a nobleman of Respite—Mortlock, adviser to the head of the Consulate of Nobles, Eliza Seymour.
You can watch the session replay below!
Missed a session? Want to know more about this history of Eldura? You can find the overview of the storyline and a detailed history—as well as links to all the videos—here!
Adapting The Dungeon of the Dead Three
For those of you running Descent into Avernus and looking to adapt it for duet play, this was our second session in the Dungeon of the Dead Three, revised for Eldura and our pantheon. I referred to Justin Alexander’s rewrite of this dungeon in my planning and made further changes from there.
If you watch the stream, you’ll notice a few adaptations of this dungeon for duet play:
- a couple instances of lowered number of combatants
- opportunities, such as in Area D21, for the party to lock a threat inside its room instead of having to fight a large number of combatants
- a chance for inquiry and interrogation in the morgue (D13) instead of combat
- the chance to capture a cultist and hold them captive instead of fighting them and their friends (D22/23)
I found that these shifts kept the momentum up through the dungeon and offered a nice bit of variety for the PC’s problem solving.
I’m working on a DM Diary reflection on the dungeon as a whole, but hopefully this gets you started with some ideas for tweaks!
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