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For DMs

How to Have Great Combat in DnD

July 30, 2020 by Jonathan Leave a Comment

Title reads Combat Pillars of Play set against ancient stone pillars and a blue sky.

This is the second in our series of posts were we dig into the three pillars of play that underpin excellent games of Dungeons and Dragons. This time we let our weapons do the talking.

Filed Under: DM Resources, For New DMs, Playing a Duet Tagged With: For DMs

Dragon of Icespire Peak: Umbrage Hill

July 28, 2020 by Beth Leave a Comment

picture of a green hillside beneath a cliff

In this post, we cover some story adaptation ideas for the Umbrage Hill encounter in the Dragon of Icespire Peak adventure from the D&D Essentials Kit. Consider grounding the story hook in the PC’s backstory for extra buy-in from your player.

Filed Under: Adapting Campaigns, DM Resources, Playing a Duet Tagged With: For DMs

A Spring Court Quest: A 5e Duet Adventure

July 25, 2020 by Beth 2 Comments

adventure cover for A Spring Court quest showing two trees with a glowing sun between them

In this duet adventure for one GM and one PC of levels 3-5, take a trip to the enchanting forests and colorful fields of the Fae Brightlands and join a search for the mystical miniature fae unicorn—a pseudocorn! If the party is willing to take up their assignment from a clever menagerie manager, he’ll make the trip well worth their while, so long as they return with the rare, precious creature, of course!

Filed Under: DM Resources, Duet Adventures, Our Playable Content, Playing a Duet Tagged With: For DMs

How to Have Great Social Interaction in D&D

July 23, 2020 by Jonathan Leave a Comment

Title reads Social Interaction Pillars of Play set against ancient stone pillars and a blue sky.

The first on our Pillars of Play series offers 6 tips for excellent social interaction.

Filed Under: DM Resources, For New DMs, Playing a Duet Tagged With: For DMs

Out of the Witchwood: Part Three

July 22, 2020 by Beth Leave a Comment

picture of the moon behind trees with text overlay that reads Out of the WItchwood

In part three of our first adventure in the Land of Vampires series, we travel deep into the Witchwood to pursue Wellyn and find out what happened to her. This post covers the third portion of “Out of the Witchwood,” adventure one in this duet campaign for one GM and one PC of around level 3.

Filed Under: Campaign Diaries, DM Resources, Land of Vampires, Playing a Duet Tagged With: For DMs

Prison of the Lighteater: A 5e Duet Adventure

July 16, 2020 by Beth Leave a Comment

adventure cover for Prison of the Lighteater showing a long castle hallway and chandeliers

Thank goodness you’re here, adventurers! The town of Saleet is in desperate need of your help! The head of the dig site has shut the entire operation down following the disappearance of his friend and mentor, a Cleric of the Brightmother who discovered the long-buried temple. This 5e-compatible duet adventure will take you from the desert to an interdimensional prison where you’ll take on the Lighteater and its minions, putting a stop to them once and for all.

Filed Under: DM Resources, Duet Adventures, Our Playable Content, Playing a Duet Tagged With: For DMs

The Swamplands Witch: A 5e Duet Adventure

July 15, 2020 by Beth Leave a Comment

adventure cover for The Swamplands Witch showing a woman in a long black dress in front of a forest

Welcome to the village of Festerwelt, which is only slightly more charming than it sounds. You’ve arrived just in time as a young boy is missing, and his stepmother is in line to be executed! This 5e-compatible duet adventure ranges from a small town to dense swampland and an underground geyser!

Filed Under: DM Resources, Duet Adventures, Our Playable Content, Playing a Duet Tagged With: For DMs

Out of the Witchwood: Part Two

July 15, 2020 by Beth Leave a Comment

picture of the moon behind trees with text overlay that reads Out of the WItchwood

Welcome to the first adventure in our Land of Vampires series! In what follows, we’ll cover the second part of “Out of the Witchwood,” adventure one in this campaign, designed for one GM and one player, around level 3.

Filed Under: Campaign Diaries, DM Resources, Land of Vampires, Playing a Duet Tagged With: For DMs

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