In this post, Austin and Gwenyth from the Me, My Spouse, and a Die podcast give some advice for DMs and players interested in two-person D&D campaigns. They also go into detail about their homebrew world and their primary character, Octavia.
For DMs
March Update
In our March update, we discuss some of what we’re working on for the coming month and look back at February’s highlights. In addition to upcoming posts, we let you in on our newest project!
How to Flip DM and Player Roles
Swapping the roles of DM and player can be especially rewarding in duet games. Here are three methods we have used in our one-on-one D&D game to make it work for us.
The Power of Imagination in RPGs
D&D creates the opportunity to dig deeply into human nature, into history, and examine the light and dark we find there. It also provides the chance to imagine how the world might be, could be. This post delves into how you might talk with your partner about the larger issues you want your duet to explore.
Duet Spotlight: Me, My Spouse, and a Die, Part One
In this featured duet post, Gwenyth and Austin, the creators-and DM and player-of Me, My Spouse, and a Die share how and why they first started playing in a duet. They also explain some of their worldbuilding collaboration and reflect on what playing together has done for their relationship.
The Personality Compass
The Personality Compass is a way of thinking through how people make decisions, making it perfect for D&D. It’s focused on problem-solving and interacting with others for the four cardinal directions, broken down into eight sub-types.
The Four Temperaments
The Four Temperaments are Choleric, Sanguine, Phlegmatic, and Melancholy. This way of organizing and discussing personality emphasizes someone’s natural state of being or behavior but also serves as a helpful reminder that while some aspects of our being are innate, we can also change and evolve over time.
Character Development & Personality Type
An introduction to a series of posts aiming to help you deepen your understanding of the characters in your game and think about them in new ways. This post discusses introversion and extroversion as a foundation for the next three on different personality systems and how they can add inspiration to character development.