Sometimes we need to take a longer break from our gaming table. This post aims to help with that and to get your dice rolling again!
For Players
Tales of the Valiant is Live!
Friends of the blog Kobold Press have just launched their Kickstarter for Tales of the Valiant, an exciting new direction for the future of 5e tabletop gaming!
How to Base Your Duet PC Backstories in Character Class
In this post, we share the connections between character class and character backstory, specifically how your characters’ relationships to their unique gifting and class help put them on their adventuring paths. The character examples we use are actually from our play through of the Diablo IV open beta!
Adapting One-Shot Adventures for your Duet Game
Holidays, birthdays, and other celebrations can make for the perfect opportunity to incorporate a one-shot adventure or side story into your duet campaign. How can we adapt one-shots to the story of our duet games with minimal prep and maximum impact? Find out here!
Raising the Stakes: Internal Conflict in Your Duet Game
More and more lately, I’ve been mulling over the importance of internal conflict in one-on-one gaming. Why is the PC’s internal motivation the most important thing for both the player and the GM to know? Read more to find out!
The Last Dragon of Sanctuary (Introduction)
We have a second preview for you today of what system-neutral narrative gaming supplements from us could look like and, once again, we’d love to hear from you about what you think!
Tabletop for Two and a Sample Campaign Sketch
Jonathan and I have been tinkering with alternative forms of storytelling for tabletop gaming, especially for tabletops of two, for a while now, and this seems like the perfect time to share a sample of what a system-agnostic, narrative-focused campaign arc from us would look like. We welcome and appreciate your feedback.
What Allies Are For in Duet Gaming
In this post, we delve into the role of allies in a duet game and how they can help keep the narrative focus on your PC, even if they’re more powerful! Nimble PCs (and their DMs!) can keep a stable full of allies near at hand to pull on when they have competing priorities or multiple threads tugging at their attention.