This post offers a few ideas for running a special duet session! It starts with a gift to DMs—getting to be the player, followed by suggestions for festive duet one-shots.
For Players
The Hardly Haunted Library: A 5e Duet Adventure
A fun duet adventure for levels 1-2 with scaling tips through level 8! If you enjoy literary environs and bookish NPCs, The Hardly Haunted Library is the one-on-one adventure for you!
How to Get Your Player Unstuck in Duet D&D
What do you do when the player in a duet game is stuck or unsure of what to do next? How do you help your player be more decisive and sure in one-on-one D&D, especially when they don’t have other players to bounce ideas off of?
Land of Vampires and Duet-Play Q&A Video
Jonathan and Beth talk about the Land of Vampires duet campaign and some of the inspiration behind it. They also respond to some FAQs about playing one-on-one D&D!
Creative Spell Tweaks for D&D 5e: Commune
We’ve been experimenting with the role-playing aspects of a few of the 5e spells in our duet and wanted to share them with you! Up first: commune! In this post, we cover the tweaks we made to the commune spell and how they played out in our one-on-one game. Then, from these specific instances, we’ll offer a few broader suggestions to spark ideas for your two-person campaign!
Tales of Eldura: The Respite Gazette
Respite is one of the few remaining strongholds in the Elemental Titans’ fight against Alessandra and her forces. The city has long stood against the dark goddess’s oppression, though its resolve has faltered in recent years as the war continues to rage on.
FAQ: What happens if the PC in a duet game dies?
At the end of the day, when it comes to PC death, we suggest the primary question be: “What is the most fun?” as opposed to: “what do the dice say?” But it’s a balancing act, and we recognize that having intense stakes in the game is important too!
Tales of Eldura: Season One, Session Three
In this third session of our duet adaptation of Descent into Avernus, Garreth, Evelyn, and Tessina continue through the dungeon beneath the bathhouse—and find an imprisoned ally inside. They also awakened several skeletons and encountered the material responsible for Evelyn’s strange injuries.