Running Curse of Strahd with one player and one DM presents opportunities for rich character development set against a beautifully gothic backdrop. However, when considering this campaign for one-on-one D&D, DMs should adjust encounters, start the party off at a higher level, and tailor content.
Campaign Diaries
Player’s Review of Waterdeep: Dragon Heist
In this post, I share some of my thoughts about Waterdeep: Dragon Heist from a player’s perspective. Hopefully this will give you some things to think about if you’re considering playing through the campaign and, if your DM has already picked it out, to give you some ideas for character creation!
Player’s Guide to Curse of Strahd: Part Two
In part two of our player’s guide to Curse of Strahd series, I suggest that playing in a darker campaign means playing a darker character. I’ll lay out why I think that’s a good idea and give you some suggestions as to how to go about doing just that.
Player’s Guide to Curse of Strahd: Part One
In this first player-focused post for our Curse of Strahd re-vamp series, I lay out some ideas to help you set expectations and have a conversation with your DM about your own preferences before beginning your one-on-one adaptation.
Curse of Strahd: DM and Player Questions
In this introductory post for our new Curse of Strahd duet adaptation series, we cover some of the questions you’ll want to discuss before beginning play.
Ideas for Scaling a D&D Encounter
Scaling an encounter is much more art than science, but there are a number of concrete tools you can use to get the job done.