In session one of Tales of Eldura, Garreth makes a new ally and uncovers a cadre of cultists who have been capturing refugees and hiding them underground near the center of the city.
Campaign Diaries
Tales of Eldura: World History
We’ve recently started a stream of our one-on-one 5e game running an adaptation of Descent into Avernus called Tales of Eldura. In this post, you can learn about the world of Eldura where the adventure takes place!
Tales of Eldura: Session Zero
This post recounts the session zero of our Descent into Avernus campaign including how to prep as a DM and goals for a session zero. The primary goal of a session zero is to help the player get to know their character, and we discuss how Garreth, our PC, did just that in our first Tales of Eldura session.
A Serial One-on-One Campaign for 5e
We have a really exciting new project to share with you for this summer—a serial one-on-one campaign for 5e! The campaign is set in Steymhorod, a vampire-ruled region of the Shadowlands. We have not one but two vampires for your party to face, and it’s specially designed for duet play!
Descent into Avernus: Duet Edition, World & Story Setup
In this post, I’ll cover some of the worldbuilding and setup aspects for a one-on-one Descent into Avernus campaign along with a few things to look out for as you lay the narrative foundations. Whether you decide to stick with the Forgotten Realms or to move the campaign into your homebrew world, you’ll find several story aspects to consider here!
Descent into Avernus: Duet Edition, DMPCs
One of the first things you’ll want to figure out when prepping your one-on-one Descent into Avernus campaign is your DMPC. Will you select one of the characters from the book, like Reya or Lulu, or will you create a character to complement the PC? This post covers DMPC best practices for duet play and some things to keep in mind while you flesh out your DMPC.
Descent into Avernus: Duet Edition, Introduction
In this introductory post for our new series, Baldur’s Gate: Descent into Avernus, the duet edition, we cover some initial thoughts on character creation and session zero ideas for the campaign. Early on in the planning process, there will be several things still up in the air, but starting with character is key to building a strong narrative foundation.
Totems of the Svalich Woods
For DMs and players of Curse of Strahd, Totems of the Svalich Woods is a one-shot side quest for one player and one DM or an additional Barovian adventure for duet CoS campaigns! Several forms of darkness permeate this adventure. The twisted, primal evil of the Svalich Woods and the Dark Powers represents one manifestation, but the town of Barovia and its traditions encompass another.