In this introductory post for our new series, Baldur’s Gate: Descent into Avernus, the duet edition, we cover some initial thoughts on character creation and session zero ideas for the campaign. Early on in the planning process, there will be several things still up in the air, but starting with character is key to building a strong narrative foundation.
Campaign Diaries
Totems of the Svalich Woods
For DMs and players of Curse of Strahd, Totems of the Svalich Woods is a one-shot side quest for one player and one DM or an additional Barovian adventure for duet CoS campaigns! Several forms of darkness permeate this adventure. The twisted, primal evil of the Svalich Woods and the Dark Powers represents one manifestation, but the town of Barovia and its traditions encompass another.
Adventures in Steymhorod: Werewolf Transformation
Continuing our Adventures in Steymhorod series, in this epic session, our adventurers succumbed to the lycanthropy coursing through their veins and transformed into werewolves. That same evening, they re-encountered an old foe, Rodian, and a horde of wildmen.
Adventures in Steymhorod: The Beginning
In this post, we set up our first ever campaign diary for Adventures in Steymhorod! To set up this spin-off from our main campaign, we let secondary characters pick up one of our minor villains while our heroes busied themselves with larger-scale conflicts. They followed a vampire’s spirit through a blood tornado and, next thing they knew, found themselves in the demi-plane of Steymhorod.
Character Questions for Adapting Published Campaigns for One-on-One Play
Where do we start when adapting a published campaign for one-on-one play? What should you take into account as the player in this situation while you prepare your PC? The short answer is to have an idea as to why the PC is going to take part in the storyline. Why will they care? This post tackles these questions in greater detail.
Character Mentors for One-on-One Play
This post covers some of the unique possibilities in one-on-one play for a side quest or refreshing adventure with a character mentor. These principles would also work well for setting up a session zero or running a quick side storyline with a character from a group game.
Death House: The Duet Revamp
Death House provides an incredible introduction to the world of Barovia and offers the DM a chance to introduce your primary player to the major themes that Curse of Strahd explores.
Curse of Strahd: The Duet Revamp
The Curse of Strahd Duet Revamp approaches this excellent book with the aim of making the content work for adventuring parties of one player and one DM. This is accomplished by making the player character the object of Strahd’s obsession, tweaking of encounters, and reorganizing the suggested sequence.