Beth and I had an amazing time talking all things one-on-one D&D with the terrific folks of the Hook and Chance podcast. Our discussion ranged from practical advice about how to get started playing a duet and what makes this kind of intimate play so special, to Dungeons and Dragons tattoos, to the creation of married NPCs.
Playing a Duet
Running Curse of Strahd One-on-One
Running Curse of Strahd with one player and one DM presents opportunities for rich character development set against a beautifully gothic backdrop. However, when considering this campaign for one-on-one D&D, DMs should adjust encounters, start the party off at a higher level, and tailor content.
Villains and Lairs IV: The Dead, Damned, and Decaying Review
Villains and Lairs IV: The Dead, Damned, and Decaying is an awesome supplement that introduces a hugely diverse array of nefarious baddies. This supplement is well worth picking up and is available now on Dungeon Master’s Guild.
Player’s Review of Waterdeep: Dragon Heist
In this post, I share some of my thoughts about Waterdeep: Dragon Heist from a player’s perspective. Hopefully this will give you some things to think about if you’re considering playing through the campaign and, if your DM has already picked it out, to give you some ideas for character creation!
Sidekicks of the Guild
Sidekicks of the Guild, a new bundle on DMsGuild, contains all the sidekicks and adventures you’ll need to run or play a one-on-one or small party D&D game! Whether you’re adventuring to Icespire Peak, the Lost Mines of Phandelver, the war torn lands of Eberron, the infernal plains of Avernus, the Forgotten Realms, or your own homebrew setting, Sidekicks of the Guild has you covered.
Player’s Guide to Curse of Strahd: Part Two
In part two of our player’s guide to Curse of Strahd series, I suggest that playing in a darker campaign means playing a darker character. I’ll lay out why I think that’s a good idea and give you some suggestions as to how to go about doing just that.
How to Use a Sidekick in D&D
This post cover how to incorporate a sidekick in your one-on-one D&D game and the mechanics surrounding their inclusion. I talk about why you might want to use a sidekick, when to add them, who runs them, and general best practices to make it easier for you to increase the number of adventurers in your party without increasing the number of people at your table.
Player’s Guide to Curse of Strahd: Part One
In this first player-focused post for our Curse of Strahd re-vamp series, I lay out some ideas to help you set expectations and have a conversation with your DM about your own preferences before beginning your one-on-one adaptation.