A frequent piece of advice for one-on-one D&D is: Center the campaign and story on the PC. Or, Keep the focus on the PC. But how exactly do we go about doing that? Does it not happen naturally … [Read more...] about How to Incorporate PC Backstory, Short- and Long-Term
A Podcast Interview with Hook & Chance For those looking for a captivating character entrance onto the tabletop gaming stage, look no further than the character intro template by Hook and … [Read more...] about Captivate with Character Introductions
Continuing our series of one-on-one adaptations of published campaigns comes Baldur's Gate: Descent into Avernus,* the duet edition. In this introductory post for our new series (and hopefully … [Read more...] about Descent into Avernus: Duet Edition, Introduction
One of the easiest ways to empower your PC for one-on-one D&D is with an animal sidekick or companion. Plus, including a beloved animal companion, whether a dire wolf or fey pug,* is really fun! … [Read more...] about Optional Rules for Animal Companions
Where do we start when adapting a published campaign for one-on-one play? What should you take into account as the player in this situation while you prepare your PC? For the short answer: have an … [Read more...] about Character Questions for Adapting Published Campaigns for One-on-One Play
A couple of weeks ago, I went back through the various sourcebooks to revisit my character's subclass. I was frustrated with the ranger subclass I'd picked, the Horizon Walker from Xanathar's. I … [Read more...] about Catering to Character Subclasses
Alternatives to the Heroic PC Approach in One-on-One D&D Over and over again in advice for setting up a duet game, I see the same thing: make sure the player feels like the hero. Make sure the … [Read more...] about Be the Hero?
A Martial-Focused Urban Druid Subclass Based in Waterdeep or the homebrew city of your choice The Circle of Balance druid subclass* provides provide a fun and flexible alternative … [Read more...] about Circle of Balance