Greetings our wonderful duet family, and happy 2022! This first post of the new year is also the first in a new series: Roguish Reflections on Our Duet. If you're part of our newsletter … [Read more...] about Being Powerful Is Fun: Roguish Reflections on Our Duet, Part One
A Special Holiday Download for that Special Someone Looking for a last-minute gift for the D&D fan in your life? Or is one of your Yuletide hopes to incorporate more quality time (or more … [Read more...] about Will you Duet with Me?
How can you adapt your one-on-one D&D campaign if your player isn't fond of (or is actively opposed to) combat? We have a few ideas for you in this post! Keeping reading below or, if you … [Read more...] about How to Run Low-Combat Duet D&D
In D&D, spells have four key parts to their casting: casting time, range, components, and duration. This post is about casting time and when in your duet game you might want to overrule the … [Read more...] about Casting Time and the Rule of Cool
Collaboration with Hit Point Press Where do souls venture after death? The answer entirely depends of course. But those of special intrigue or merit just might capture the attention of a … [Read more...] about Imryss: Big Bad Booklet
We’ve gotten several questions about how to start a one-on-one D&D campaign in the world of Azuria and now, we have the perfect video to help! This post can also be found on Fantasy … [Read more...] about How to Start Your Duet Campaign in Azuria
from Kobold Press Hello duet-ing friends! You may remember a series of posts that Jonathan and I wrote for the wonderful team at Kobold Press. But whether you do or not, I'm so excited to … [Read more...] about A Guide to One-on-One D&D
A Guide for New DMs and Players Curious about the gaming materials and prep you need before you start your duet game? With so many resources about how to play D&D, it can be hard to figure … [Read more...] about What Do You Need to Start Your Duet Game?