This post covers part two of Basking in the Light, the second installment in our Land of Vampires series. In part two of this level 4 adventure, the party delves deeper into the Ring of Light and receives a special mission. It’s clear to them that at some point soon, they’ll need to decide where their true loyalties lie.
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Basking in the Light: Part One
The Land of Vampires series continues with Basking in the Light, a five-part level 4 adventure for one GM and one player! In what follows, we’ll cover part one of this new serial duet adventure where the party must choose between the Ring of Light’s draconian conservatism or the dark heart of St. Sebastian.
How to Have Great Combat in DnD
This is the second in our series of posts were we dig into the three pillars of play that underpin excellent games of Dungeons and Dragons. This time we let our weapons do the talking.
Dragon of Icespire Peak: Umbrage Hill
In this post, we cover some story adaptation ideas for the Umbrage Hill encounter in the Dragon of Icespire Peak adventure from the D&D Essentials Kit. Consider grounding the story hook in the PC’s backstory for extra buy-in from your player.
A Spring Court Quest: A 5e Duet Adventure
In this duet adventure for one GM and one PC of levels 3-5, take a trip to the enchanting forests and colorful fields of the Fae Brightlands and join a search for the mystical miniature fae unicorn—a pseudocorn! If the party is willing to take up their assignment from a clever menagerie manager, he’ll make the trip well worth their while, so long as they return with the rare, precious creature, of course!
How to Have Great Social Interaction in D&D
The first on our Pillars of Play series offers 6 tips for excellent social interaction.
Out of the Witchwood: Part Three
In part three of our first adventure in the Land of Vampires series, we travel deep into the Witchwood to pursue Wellyn and find out what happened to her. This post covers the third portion of “Out of the Witchwood,” adventure one in this duet campaign for one GM and one PC of around level 3.
Prison of the Lighteater: A 5e Duet Adventure
Thank goodness you’re here, adventurers! The town of Saleet is in desperate need of your help! The head of the dig site has shut the entire operation down following the disappearance of his friend and mentor, a Cleric of the Brightmother who discovered the long-buried temple. This 5e-compatible duet adventure will take you from the desert to an interdimensional prison where you’ll take on the Lighteater and its minions, putting a stop to them once and for all.