A homebrew magical longsword for D&D 5e, the Longsword of Fearful Influence deals extra psychic damage and allows its bearer to charm their opponents and monsters.
DM Resources
D&D One-on-One: An Actual Play Video
An actual play video of a one-on-one D&D 5e game! We play through our introductory duet adventure, and we’ve also included some bonus content for your homebrew worlds!
How to Design a D&D Campaign Arc
One of the most effective ways to design a campaign arc for Dungeons and Dragons is to fully flesh out a place and its inhabitants beforehand.
Identify: Inkarnate
Inkarnate is a web-based cartography toolset designed with users of all ability levels in mind. With Inkarnate, pros and amateurs can quickly and easily create beautiful looking maps of their fantasy worlds.
Ideas for Increasing Your D&D Player’s Engagement
We are huge fans of increasing immersion (and by extension, engagement) at the D&D table. We get pretty serious about it and discuss some of the ways that we have dialed it up during our duet game in our post all about Supporting In-Session Immersion. In many ways, this is a companion piece to that […]
Crystalline Curse Trilogy
Escape from a castle, rescue an ancient warrior, solve small town mysteries, and uncover the cure for the Crystalline Curse! We’ve bundled our first three adventures: First Blush, Second Glance, and Third Time’s the Charm, so you can download all three together on DMsGuild!
Step-by-Step Setup for Multiple Characters in Combat
This post builds on the character-focused approach to combat with some practical steps you can take while setting up that will further streamline running multiple characters at once.
Failure States Beyond TPK in D&D
Next in our string of death and defeat posts, we wanted to work through some ways that DMs can enhance the drama and tension of failure without wiping everyone out. Especially in one-on-one games, where the death of the primary character could result in the end of a game, it’s a good idea to keep non-deadly stakes on the table. What follows are a few ideas on increasing dramatic tension through the threat of non-deadly (at least for the party) failure.