This post covers some of the unique possibilities in one-on-one play for a side quest or refreshing adventure with a character mentor. These principles would also work well for setting up a session zero or running a quick side storyline with a character from a group game.
Building Your World
Catering to Character Subclasses
For players, this post aims to help you think of alternatives to changing your character’s subclass. For DMs, this post suggests ways of incorporating the subclass more often and some benefits to doing so. Ideally, the two of you can collaborate on ways to accentuate the subclass during RP, combat, and in the larger story.
When a D&D Session Ends Poorly…
This post covers some ideas and strategies for what to do when a one-on-one D&D session ends poorly. We’ll look into what might have happened, who feels off and why, and what to do to fix it.
There’s Snow Place Like Home
If you’re looking for a winter-y D&D adventure, then you’re in the right place! In There’s Snow Place Like Home, a one-shot adventure for one-on-one and small party play, the adventurers arrive in the snowy demiplane of Cheerington and awaken the nearby gnomish town before traveling to the top of Mount Merryberry to find Count Cringle.
The Druid Bundle
Just in time for the holidays! This bundle of three one-shot adventures and two druid subclasses is perfect for the nature-lover in your life, whether that’s you or someone else! This special discounted price is available now through Christmas Day on DMsGuild!
Be the Hero?
In this post, I question the common advice to DMs of one-on-one games that the PC should “feel like a hero.” What if that doesn’t suit the character’s or the player’s personality? I turn to the fertile world of internal conflict to uncover some alternatives to this heroic approach.
Circle of Balance
The Circle of Balance druid subclass provides a fun and flexible alternative specifically designed for urban campaigns. It lends a martial slant to druids without relying on Wild Shape. You’ll also find a fey pug druidic mentor/sidekick and a new wild companion options for druids, the jewel fox!
Sidekicks Best Practices: DM Interventions vs PC Immersion
As a GM, it can be difficult at times to determine the balance between guiding a player and railroading them. This becomes particularly complicated while playing in a duet game because it’s just the two of you. If the player misses something important, they don’t have backup, besides their DM, to help them figure it out. This post walks through some possible solutions to this issue with DMPCs in one-on-one play.