The Essentials: Sidekicks Expanded sets out to add more options, variety, and flexibility to the new sidekick mechanics in 5e, and, with nine new options, a careful overview of mechanics, and NPCs for each new type, it thoroughly accomplishes all of those goals.
Building Your World
How to Use a Sidekick in D&D
This post cover how to incorporate a sidekick in your one-on-one D&D game and the mechanics surrounding their inclusion. I talk about why you might want to use a sidekick, when to add them, who runs them, and general best practices to make it easier for you to increase the number of adventurers in your party without increasing the number of people at your table.
Curse of Strahd: DM and Player Questions
In this introductory post for our new Curse of Strahd duet adaptation series, we cover some of the questions you’ll want to discuss before beginning play.
Tips for Playing a Duet Online
Tech-focused advice and ideas for setting up and running a one-on-one game on Fantasy Grounds or other VTT platform! Plan to have a session zero, make use of background music, and create a group chat!
Ideas for Scaling a D&D Encounter
Scaling an encounter is much more art than science, but there are a number of concrete tools you can use to get the job done.
10 Character Backstory Questions
This post works through 10 questions to help you build your character’s backstory and works through a method for a session zero or character building session you might want to try. Perfect for new players or for a new campaign!
Two Tips for the Player in 1-on-1 D&D
Being the player in a one-on-one campaign comes with its own set of challenges. But, there are two tips to keep in mind in your duet game to make your collaborative worldbuilding and play fun and vibrant: be active, and know your character.
Starting Your D&D Campaign Strong
Some key elements to consider when starting a new campaign of D&D include knowing and communicating what kind of game you run, information about the campaign setting and the themes to be explored, and making sure that everyone (including the DM) is set up to have fun.