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D&D adventure cover showing a castle with text overlay that reads Land of Vampires, A Duet Campaign for 5e, part two

Land of Vampires Part Two—a five-adventure duet 5e campaign arc

$12.99

Five 5e-compatible duet adventures for levels 6-9.

— OR —

Category: Adventures Tag: Duet Adventure
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Description

Five Duet Adventures

Part Two of the Land of Vampires Campaign—Running from level 6 through level 9!

You’ve answered the call and stepped through the portal. Now, you must choose between reviving the Fae Sisters and hunting your prey.

The land of Steymhorod has its own plans for your fate.

Following the reprieve at Arethusa’s Enclave, a series of competing priorities vies for the PC’s attention. Will you return to your former allies? Awaken the vanquished Archfae who used to watch over this fallen land? Continue hunting Lord Nassarq? 

Time presses on as both Lord Draego and Nassarq’s interest in you and your allies grows. And they are not the only forces who roam across Steymhorod.

Other tests wait, inevitably, along your path, regardless of what you choose. The true question is: Will you be ready to meet them when they find you?

About the Adventure Arc:

Part One of the Land of Vampires campaign follows a linear narrative trajectory as the PC grows acquainted with Steymhorod and the competing forces vying for power. However, Part Two operates along a nodal structure, with the PC choosing which path they would most like to follow next. There are also adventures and events weaving alongside the PC’s selected path to enable the Storyteller/GM to further the plots of forces operating outside the PC’s immediate perception.

Continue your adventure across the land of Steymhorod and delve deeper into this wild and dangerous land! 

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