Every player should at some point take a turn actually running the game that they love. This feeling goes doubly for those lucky enough to play duet style. Here are five reasons why everyone, but especially those playing with one other person, should take a turn sitting behind the screen.
For Players
Magical Items
A collection of homebrew magical items that can be added into your D&D 5e campaign.
Identify: Wyrmwood
Wyrmwood’s high level of craftsmanship, great customer service, and charitable and ethical practices make their pieces a wonderful addition to your gaming table.
Collaborative Worldbuilding in Your Duet Game
In a duet the DM and player can approach their storyworld as one they’re both responsible for making together. Focusing more on what happens off the table, this post discusses ways to create the world together.
PC Adaptations for 1-on-1 D&D: Empowered not Overpowered
Adjust your party’s stats and abilities for a duet by scaling the number of enemies faced in combat and uniquely empowering them with adjustments to casting and subclasses and personalized magical items.
First Blush: An Introductory Duet Adventure
Our first adventure, “First Blush,” is now available for download on DMs Guild! Great for new and veteran players, it’s a two-part, four-to-six hour adventure for a first-level character and their DM.
In-Game Mechanics: Role Play
In a duet, the DM, and possibly the player, will more often be in a situation where they are playing multiple characters who are interacting all at once. The goal in these cases is to not carry on a one-sided dialogue and to keep both people at the table as engaged as possible. Here’s how to do just that.
In-Session Notes
Duet-specific adjustments to notes that can help protect your game’s rhythm an not slow things down. Note-taking nerds with a lovely, fun, nerdy hobby—unite!