While balance and challenge are important in duet D&D, it can also be really fun to let our characters lean into their strengths and to take on opponents or situations that they’re more than equipped to handle.
Mechanics
How to Run Low-Combat Duet D&D
How can you adapt your one-on-one D&D campaign if your player isn’t fond of (or is actively opposed to) combat? We have a few ideas for you in this post! Let’s start with why they don’t like combat and build from there.
Casting Time and the Rule of Cool
This post is about casting time and when in your duet game you might want to overrule the official casting time to follow the rule of cool. In most cases, casting time adds to the stakes in-game. But every once in a while, what’s happening at the table needs to override rules-as-written.
A Guide to One-on-One D&D
New guide alert! The amazing team at Kobold Press compiled the blog post series we wrote for them into this gorgeously formatted and very helpful guide! If you’re interested in the ins and outs of one-on-one play, this is for you!
Co-Creating a World: In-Game Backstory and Lore
This post explores a fun, immersive way of enabling co-creation in-game, especially for backstory and lore details. It starts with asking, “Can I guess?” And it ends with a richer, more imaginative world.
What’s the Difference Between a DMPC, Sidekick, and Adventuring Companion?
In this post, we look at the different types of adventuring buddies your PC might take with them in your one-on-one game. Then, you can decide on the character and mechanics that work best for you, your partner, and your duet gaming table!
How to Scale Combat for One-on-One D&D
In this episode, we cover how to scale combat in one-on-one D&D, especially strategies for encounter scale and things to keep in mind. Make sure you’re keeping action economy in mind, use waves of combatants, and remember to dig deeper into the CR!
Adventuring Companions for Duet 5e: Classes, Subclasses, Characters, and More
Two Adventuring Companion Classes, Seven Subclasses, Six Adventuring Companion Characters, and Supplemental Rules for Animal Companions – Why travel alone when you could have a powerful weaponsmith or an entrancing Way of Words witch at your side? This supplement for duet 5e gaming seeks to answer precisely that rhetorical question with two classes—the witch and the crafter—designed specifically for one-on-one play. You’ll also find unique adventuring companion characters with backstories, optional mechanics like adventuring companion feats, character backgrounds, and optional rules for animal companions.