Tabletop for Two: Episode Five This episode of Tabletop for Two covers how to co-create the world of your one-on-one campaign and why that’s important. If we think of the interactions at the … [Read more...] about Co-Creating a World in Duet D&D
Mechanics
Creating Encounters in One-on-One D&D: From Research to Execution
Tabletop for Two: Episode Four Episode four of Tabletop for Two covers strategies and processes for researching D&D encounters. (You can learn more about scaling encounters here.) This is … [Read more...] about Creating Encounters in One-on-One D&D: From Research to Execution
DMsGuild Community Jam Episode: D&D Duets
Jonathan and I had the pleasure of speaking with Lysa Penrose, DMsGuild Brand Manager, about playing one-on-one D&D on DMsGuild Community Jam, a new show hosted by OneBookshelf! Watch the … [Read more...] about DMsGuild Community Jam Episode: D&D Duets
How to Incorporate PC Backstory, Short- and Long-Term
A frequent piece of advice for one-on-one D&D is: Center the campaign and story on the PC. Or, Keep the focus on the PC. But how exactly do we go about doing that? Does it not happen naturally … [Read more...] about How to Incorporate PC Backstory, Short- and Long-Term
How to Get Your Player Unstuck in Duet D&D
What do you do when the player in a duet game is stuck or unsure of what to do next? How do you help your player be more decisive and sure in one-on-one D&D, especially when they don't have other … [Read more...] about How to Get Your Player Unstuck in Duet D&D
Alternative Rules for Werewolf Lycanthropy in 5e
In this post, we cover the alternative rules for werewolf lycanthropy in 5e that we created for the Land of Vampires duet campaign. There are some elements that are specific to the land of Steymhorod, … [Read more...] about Alternative Rules for Werewolf Lycanthropy in 5e
Creative Spell Tweaks for D&D 5e: Commune
We've been experimenting with the role-playing aspects of a few of the 5e spells in our duet and wanted to share them with you! Up first: commune! Below, we share the tweaks we made to the commune … [Read more...] about Creative Spell Tweaks for D&D 5e: Commune
FAQ: What happens if the PC in a duet game dies?
You carefully made sure that the PC was flexible and empowered, took the monster's specific damage per turn and the overall action economy into account, and yet, here you are, sitting across the table … [Read more...] about FAQ: What happens if the PC in a duet game dies?