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D&D Duet

Adventures and advice for creating a whole world, just for two

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Mechanics

Co-Creating a World in Duet D&D

co-creating a world in duet 5e cover for Tabletop for Two, episode 5 with trees and yellow shrubs in the background

Tabletop for Two: Episode Five This episode of Tabletop for Two covers how to co-create the world of your one-on-one campaign and why that’s important. If we think of the interactions at the … [Read more...] about Co-Creating a World in Duet D&D

Filed Under: Building Your World, Campaign Diaries, DM Resources, Mechanics, Playing a Duet, Tabletop for Two

Creating Encounters in One-on-One D&D: From Research to Execution

picture of a man in a robe walking toward a castle across a magical landscape with text that reads "Prepping Encounters for 1:1 5e"

Tabletop for Two: Episode Four Episode four of Tabletop for Two covers strategies and processes for researching D&D encounters. (You can learn more about scaling encounters here.) This is … [Read more...] about Creating Encounters in One-on-One D&D: From Research to Execution

Filed Under: Building Your World, Campaign Diaries, Creating NPCs, DM Resources, For New DMs, Mechanics, Playing a Duet, Tabletop for Two

DMsGuild Community Jam Episode: D&D Duets

picture for DMsGuild Community Jam with Lysa Penrose, Jonathan Ball, and Beth Ball

Jonathan and I had the pleasure of speaking with Lysa Penrose, DMsGuild Brand Manager, about playing one-on-one D&D on DMsGuild Community Jam, a new show hosted by OneBookshelf! Watch the … [Read more...] about DMsGuild Community Jam Episode: D&D Duets

Filed Under: Building Your World, DM Resources, Mechanics, Playing a Duet

How to Incorporate PC Backstory, Short- and Long-Term

picture of a fantasy environment with a magical door

A frequent piece of advice for one-on-one D&D is: Center the campaign and story on the PC. Or, Keep the focus on the PC. But how exactly do we go about doing that? Does it not happen naturally … [Read more...] about How to Incorporate PC Backstory, Short- and Long-Term

Filed Under: Adapting Campaigns, Building Your World, Character Creation, DM Resources, Mechanics, Playing a Duet, Tabletop for Two

How to Get Your Player Unstuck in Duet D&D

picture of two people at a gaming table with text that reads "Get your player unstuck in duet D&D"

What do you do when the player in a duet game is stuck or unsure of what to do next? How do you help your player be more decisive and sure in one-on-one D&D, especially when they don't have other … [Read more...] about How to Get Your Player Unstuck in Duet D&D

Filed Under: DM Resources, Mechanics, Playing a Duet, Tabletop for Two

Alternative Rules for Werewolf Lycanthropy in 5e

picture of a wolf howling in front of the moon

In this post, we cover the alternative rules for werewolf lycanthropy in 5e that we created for the Land of Vampires duet campaign. There are some elements that are specific to the land of Steymhorod, … [Read more...] about Alternative Rules for Werewolf Lycanthropy in 5e

Filed Under: Building Your World, DM Resources, Land of Vampires, Mechanics, Playing a Duet

Creative Spell Tweaks for D&D 5e: Commune

picture of rainbow-colored clouds with Creative Spell Tweaks: Commune written across them

We've been experimenting with the role-playing aspects of a few of the 5e spells in our duet and wanted to share them with you! Up first: commune! Below, we share the tweaks we made to the commune … [Read more...] about Creative Spell Tweaks for D&D 5e: Commune

Filed Under: Building Your World, DM Resources, Mechanics, Playing a Duet

FAQ: What happens if the PC in a duet game dies?

picture of tree limbs in front of a full moon with a bird

You carefully made sure that the PC was flexible and empowered, took the monster's specific damage per turn and the overall action economy into account, and yet, here you are, sitting across the table … [Read more...] about FAQ: What happens if the PC in a duet game dies?

Filed Under: DM Resources, Mechanics, Playing a Duet

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