One straightforward way we can orient a campaign around our PC as the main character is incorporating aspects of their backstory into the short- and long-term campaign arcs.
Mechanics
How to Get Your Player Unstuck in Duet D&D
What do you do when the player in a duet game is stuck or unsure of what to do next? How do you help your player be more decisive and sure in one-on-one D&D, especially when they don’t have other players to bounce ideas off of?
Alternative Rules for Werewolf Lycanthropy in 5e
In this post, we cover the alternative rules for werewolf lycanthropy in 5e that we created for the Land of Vampires duet campaign. There are some elements that are specific to Steymhorod, but a lot of it could be adapted to other settings and campaigns!
Creative Spell Tweaks for D&D 5e: Commune
We’ve been experimenting with the role-playing aspects of a few of the 5e spells in our duet and wanted to share them with you! Up first: commune! In this post, we cover the tweaks we made to the commune spell and how they played out in our one-on-one game. Then, from these specific instances, we’ll offer a few broader suggestions to spark ideas for your two-person campaign!
FAQ: What happens if the PC in a duet game dies?
At the end of the day, when it comes to PC death, we suggest the primary question be: “What is the most fun?” as opposed to: “what do the dice say?” But it’s a balancing act, and we recognize that having intense stakes in the game is important too!
Tales of Eldura: Session Zero
This post recounts the session zero of our Descent into Avernus campaign including how to prep as a DM and goals for a session zero. The primary goal of a session zero is to help the player get to know their character, and we discuss how Garreth, our PC, did just that in our first Tales of Eldura session.
Changing Scale in Combat for Intrigue and Excitement
This post offers some suggestions for changing the scale and number of combatants for extended combats in your one-on-one D&D games—roll for initiative!
How to Run D&D at School
Running D&D with student-age players within the constraints of school takes some special considerations.