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D&D Duet

Adventures and advice for creating a whole world, just for two

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Mechanics

How to Incorporate PC Backstory, Short- and Long-Term

January 6, 2021 by Beth Leave a Comment

picture of a fantasy environment with a magical door

One straightforward way we can orient a campaign around our PC as the main character is incorporating aspects of their backstory into the short- and long-term campaign arcs.

Filed Under: Adapting Campaigns, Building Your World, Character Creation, DM Resources, Mechanics, Playing a Duet, Tabletop for Two Tagged With: For DMs, For Players

How to Get Your Player Unstuck in Duet D&D

December 4, 2020 by Beth Leave a Comment

picture of two people at a gaming table with text that reads "Get your player unstuck in duet D&D"

What do you do when the player in a duet game is stuck or unsure of what to do next? How do you help your player be more decisive and sure in one-on-one D&D, especially when they don’t have other players to bounce ideas off of?

Filed Under: DM Resources, Mechanics, Playing a Duet, Tabletop for Two Tagged With: For DMs, For Players

Alternative Rules for Werewolf Lycanthropy in 5e

October 14, 2020 by Beth Leave a Comment

picture of a wolf howling in front of the moon

In this post, we cover the alternative rules for werewolf lycanthropy in 5e that we created for the Land of Vampires duet campaign. There are some elements that are specific to Steymhorod, but a lot of it could be adapted to other settings and campaigns!

Filed Under: Building Your World, DM Resources, Land of Vampires, Mechanics, Playing a Duet Tagged With: For DMs

Creative Spell Tweaks for D&D 5e: Commune

October 12, 2020 by Beth Leave a Comment

picture of rainbow-colored clouds with Creative Spell Tweaks: Commune written across them

We’ve been experimenting with the role-playing aspects of a few of the 5e spells in our duet and wanted to share them with you! Up first: commune! In this post, we cover the tweaks we made to the commune spell and how they played out in our one-on-one game. Then, from these specific instances, we’ll offer a few broader suggestions to spark ideas for your two-person campaign!

Filed Under: Building Your World, DM Resources, Mechanics, Playing a Duet Tagged With: For DMs, For Players

FAQ: What happens if the PC in a duet game dies?

September 28, 2020 by Beth 2 Comments

picture of tree limbs in front of a full moon with a bird

At the end of the day, when it comes to PC death, we suggest the primary question be: “What is the most fun?” as opposed to: “what do the dice say?” But it’s a balancing act, and we recognize that having intense stakes in the game is important too!

Filed Under: DM Resources, Mechanics, Playing a Duet Tagged With: For DMs, For Players

Tales of Eldura: Session Zero

June 15, 2020 by Beth Leave a Comment

picture of a sunset in front of a large city with a phoenix and a title that reads Tales of Eldura Session Zero

This post recounts the session zero of our Descent into Avernus campaign including how to prep as a DM and goals for a session zero. The primary goal of a session zero is to help the player get to know their character, and we discuss how Garreth, our PC, did just that in our first Tales of Eldura session.

Filed Under: Adapting Campaigns, Campaign Diaries, DM Resources, For New DMs, Mechanics, Online, Playing a Duet, Tales of Eldura Tagged With: For DMs, For Players

Changing Scale in Combat for Intrigue and Excitement

May 12, 2020 by Beth Leave a Comment

picture of a wide golden field with mountains in the background and stormclouds gathering overhead

This post offers some suggestions for changing the scale and number of combatants for extended combats in your one-on-one D&D games—roll for initiative!

Filed Under: DM Resources, Mechanics, Playing a Duet Tagged With: For DMs

How to Run D&D at School

May 7, 2020 by Jonathan 1 Comment

Running D&D with student-age players within the constraints of school takes some special considerations.

Filed Under: For New DMs, Mechanics Tagged With: For DMs

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