If you’re for a duet 5e campaign or one-shot one-on-one adventures, you’re in the right place! We have an introductory duet sequence for levels 1-3, supplementary adventures, sidekicks and companion characters, and a full-length one-on-one campaign! There’s plenty of adventure to be had with creative problem solving, vibrant characters, and a narrative-driven experience!
Building Your World
In the Heart of the Forest
A Dark Druid one-shot adventure for one-on-one or parties of level 5 or 6. This adventure includes two sidekick characters for duet play. If your party is looking for a dark forest or if you as a DM enjoy vivid NPCs and interesting choices, then you’ll enjoy this one!
Upcoming Adventures: July 2019
We have two one-shot adventures coming your way at the end of July 2019, both of which include sidekicks for one-on-one play!
Designing Character-Driven Campaign Arcs
A short while ago, Jonathan explained his process for designing a campaign arc, so definitely check that out if you haven’t! However, in that post, we also talk about how our processes for designing a larger arc (something that would be a TV season rather than a singular episode) are quite different. So in this […]
Granny’s House: A Mini-Adventure, NPC, and Maps
A D&D 5e mini-adventure perfect for any campaign or setting, Granny’s House is a flexible, fleshed-out encounter for DMs looking to incorporate a witch or hag. We’ve also included an NPC with a unique stat block and backstory as well as a hook to bring your players into the adventure.
Longsword of Fearful Influence
A homebrew magical longsword for D&D 5e, the Longsword of Fearful Influence deals extra psychic damage and allows its bearer to charm their opponents and monsters.
D&D One-on-One: An Actual Play Video
An actual play video of a one-on-one D&D 5e game! We play through our introductory duet adventure, and we’ve also included some bonus content for your homebrew worlds!
How to Design a D&D Campaign Arc
One of the most effective ways to design a campaign arc for Dungeons and Dragons is to fully flesh out a place and its inhabitants beforehand.