One of the best ways to make our RPG worlds feel real and vibrant is to fill them with well-rounded characters who are integrated into the game world at all levels of play. This post covers seven basic character categories: the primary character, central party, allies, important NPCs, secondary PCs, villains, as well as regular NPCs, creatures, and monsters.
Building Your World
Adding Secondary PCs to Your Duet
This post discusses what secondary PCs are, how you can incorporate them into your game, and why you might want to. Secondary PCs are a great way to develop DMPCs and sub-plots in your duet. They can also give you some breathing room if you need more time to prep a setting or major event.
Myers-Briggs Type Indicator
For our final post in the series on personality types and character development, I dig into the Myers-Briggs Type Indicator which evaluates personal preference in four areas: favorite world, information, decisions, and structure. Then, I further break down what those personalities look like and how they fit into our D&D worlds.
The Personality Compass
The Personality Compass is a way of thinking through how people make decisions, making it perfect for D&D. It’s focused on problem-solving and interacting with others for the four cardinal directions, broken down into eight sub-types.
The Four Temperaments
The Four Temperaments are Choleric, Sanguine, Phlegmatic, and Melancholy. This way of organizing and discussing personality emphasizes someone’s natural state of being or behavior but also serves as a helpful reminder that while some aspects of our being are innate, we can also change and evolve over time.
Character Development & Personality Type
An introduction to a series of posts aiming to help you deepen your understanding of the characters in your game and think about them in new ways. This post discusses introversion and extroversion as a foundation for the next three on different personality systems and how they can add inspiration to character development.
Insight: Bard and Lute
Bard and Lute’s minimalist style gives viewers a sense of the character while also leaving a lot up to the imagination. In this post, the artist gives us some insight into how he got to the creative space he’s in today and clues readers in on how to go about commissioning their own character cards and custom landscapes.
5 Reasons Everyone Should DM
Every player should at some point take a turn actually running the game that they love. This feeling goes doubly for those lucky enough to play duet style. Here are five reasons why everyone, but especially those playing with one other person, should take a turn sitting behind the screen.