The Personality Compass is a way of thinking through how people make decisions, making it perfect for D&D. It’s focused on problem-solving and interacting with others for the four cardinal directions, broken down into eight sub-types.
Building Your World
The Four Temperaments
The Four Temperaments are Choleric, Sanguine, Phlegmatic, and Melancholy. This way of organizing and discussing personality emphasizes someone’s natural state of being or behavior but also serves as a helpful reminder that while some aspects of our being are innate, we can also change and evolve over time.
Character Development & Personality Type
An introduction to a series of posts aiming to help you deepen your understanding of the characters in your game and think about them in new ways. This post discusses introversion and extroversion as a foundation for the next three on different personality systems and how they can add inspiration to character development.
Insight: Bard and Lute
Bard and Lute’s minimalist style gives viewers a sense of the character while also leaving a lot up to the imagination. In this post, the artist gives us some insight into how he got to the creative space he’s in today and clues readers in on how to go about commissioning their own character cards and custom landscapes.
5 Reasons Everyone Should DM
Every player should at some point take a turn actually running the game that they love. This feeling goes doubly for those lucky enough to play duet style. Here are five reasons why everyone, but especially those playing with one other person, should take a turn sitting behind the screen.
Collaborative Worldbuilding in Your Duet Game
In a duet the DM and player can approach their storyworld as one they’re both responsible for making together. Focusing more on what happens off the table, this post discusses ways to create the world together.
PC Adaptations for 1-on-1 D&D: Empowered not Overpowered
Adjust your party’s stats and abilities for a duet by scaling the number of enemies faced in combat and uniquely empowering them with adjustments to casting and subclasses and personalized magical items.
Creating a Central Party: Character Personality and Alignment
This post discusses balance among your characters’ dispositions to help ensure a fun playing environment where both the DM and the player are getting to RP and interact in social situations with stakes.